- 1.0.0

- 0.9.10
	The hologram room is a lot better now. And I mean LOTS better.

- 0.9.9
	Reward for completed scenario is now given.
	Lost scenario now counts as a "win", even though no reward is given.
	Fleshed out the "real win" ending with some more dialogue.
	Two more quote errors fixed in Lenore's dialogue.
	Kernighan's intro dialogue fixed
	War Room text looked odd, now fixed.
	s/hologram/apparition/g. This is Fantasy, not SciFi.
	Goblin Archers now get Crude Arrows to shoot with.
	Goblin Priests can no longer use mage spells.
	Goblin Chieftain added.
	

- 0.9.8.3
	Added the goblin graveyard and an extra dialog message to the lower cave level.

- 0.9.8.2
	Fixed an error that misplaced the summoning beams on the sendings.
	Added some persistence to the final fight (it was repeatable whenever you reentered the town).
	Also added the "You're a coward" line to Ritchie's dialogue options after he runs from the room, just for kicks.

- 0.9.8.1 
	Spelling mistake in the outdoor encounter fixed ("hspoils")
	Removed redundant (invisible) cave entrance.
	Added summoning sparkles on the sendings in Backus.
	Added a cutscene of Ritchie running from the room.

- 0.9.8
	Added the second Kernighan to Backus. The scenario can now be won.

- 0.9.7.3
	Added a few quotes to dialogue in Backus.

- 0.9.7.2
	The cutscene text bubbles are now properly displayed, by removing any obstructing characters from Kernighan's position.
	The door to Grace Hopper's arrows is now unlocked in the morning.

- 0.9.7.1 
	Fixed a lot of heights and slopes in both levels.
	Darkened the Goblin magic users.

- 0.9.7
	The second level got decorated and stacked with monsters (cave bats and rats and spiders).
	The cutscene thing was fixed.
	Added stalagmites to the caverns.

- 0.9.6
	The second level got fleshed out somewhat, with heights.
	The message was placed. 
	The wall with special key, several messages and a lot of messing around with ambience sounds in the second level.
	Room with pentangle and fake message.
	Cutscene created (yay!)
	Fixed a mountain wall outside, locked the door inside.

- 0.9.5.1 
	The outdoor encounter now works and also yields a reward.

- 0.9.5
	The second level of the goblin lair can now be traversed normally. It is still an empty cave, however.

- 0.9.4.1 
	Fixed the special that blocked horses from the goblin lair. It was circumventable by walking onto the special area without a horse, then mounting a horse "parked" only one space away. Fixed by making the area two squares wide.
	Added the outdoor encounter, a goblin hunting party.
	The goblin leaders no longer respawn.
	The "War Room" description now appears immediately on discovery (terrain script runs in more active mode)
 	Added a bit of treasure to the goblin cave

- 0.9.4 Fixed the Brass Key special item, using specobj script.
	Made enormous amounts of plot exposition for the "losing" outcome.
	Above included making sheet 202, a drawn portrait of Kernighan.

- 0.9.3 Added an "entering" message to the Mouldy Cave.
        Frilled up the cave
        Fixed a tiny height problem in the northwest corner of the cave
        Added goblins and a few bats.
	Added decoration to the War Room in the northwest, added goblin chiefs there, added text messages.
	Added the Brass Key special item to the hidden door in the northwest.
	Added respawning goblins and placed spawn points in the lair